2d shape destruction.

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Uploaded by on Nov 12, 2011

Shape destruction in my 2d physics sandbox.
Made with Python, using pymunk (Chipmunk) and NodeBox for OpenGL, Pyglet.

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Gaming

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Standard YouTube License

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Uploader Comments (mtgteam)

  • phun doesnt support pollygon destruction, thats definately what appeals to me. is it physically accurate?

  • @zayti For now polygons just break along normal from the point of impact. Its very simple, but looks believable. Frankly, I do not know if I will be able to make destruction more realistic, because I am novice programmer.

  • dude. i have been looking for shit like this everywhere. never seen anything like it. its crazy that you just made it with a scripting language. when do you think this sandbox will be complete?

  • @zayti I`m reworking it right now. I hope I can release something in a couple of months. But I think there are other similar programs out there (like "Phun") which are more advanced and professional.

  • that's awsome, where can I Download

  • Nowhere so far. It`s incomplete and performance is limited. I`m trying to write my own simple OpenGL engine in Cython now to speed things up...

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All Comments (7)

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  • @mtgteam yeah, but Phun have no destruction unless you make it youreself :P

    and thats boring lol

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