@zayti For now polygons just break along normal from the point of impact. Its very simple, but looks believable. Frankly, I do not know if I will be able to make destruction more realistic, because I am novice programmer.
dude. i have been looking for shit like this everywhere. never seen anything like it. its crazy that you just made it with a scripting language. when do you think this sandbox will be complete?
@zayti I`m reworking it right now. I hope I can release something in a couple of months. But I think there are other similar programs out there (like "Phun") which are more advanced and professional.
phun doesnt support pollygon destruction, thats definately what appeals to me. is it physically accurate?
zayti 1 month ago
@zayti For now polygons just break along normal from the point of impact. Its very simple, but looks believable. Frankly, I do not know if I will be able to make destruction more realistic, because I am novice programmer.
mtgteam 3 weeks ago
dude. i have been looking for shit like this everywhere. never seen anything like it. its crazy that you just made it with a scripting language. when do you think this sandbox will be complete?
zayti 1 month ago
@zayti I`m reworking it right now. I hope I can release something in a couple of months. But I think there are other similar programs out there (like "Phun") which are more advanced and professional.
mtgteam 1 month ago
that's awsome, where can I Download
OYBOY100 3 months ago
Nowhere so far. It`s incomplete and performance is limited. I`m trying to write my own simple OpenGL engine in Cython now to speed things up...
mtgteam 3 months ago