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Bitmap2Material - Create normal map in 3ds Max

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Uploaded by on Apr 6, 2011

Using Substance technology, transform any bitmap in a seamless material directly and instantly in 3ds Max 2012.
Create normal map directly in 3ds Max!

More information on www.allegorithmic.com

Category:

Film & Animation

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Standard YouTube License

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  • Please, can you explain the viewports setting for such a good quality and fast responsiveness? Which material shoud be set as viewport interactive? Which viewport advanced rendering option must be set? I tried b2m on a 3ds max 2012 SP2 i7 920 12 GB and GTX460 2GB there's a delay of 4 to 5 seconds before viewports updates.... Are you using Nitrous? I tried but there's no way to obtain your quality and fine tuning it's impossible due to the lag. Very often the program crashes.Still in dvelpment?

  • It's an armless geodude :)

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All Comments (31)

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  • @Byteman3D most likely that the at-home users use either ati radeon or nvidia's gtx. both companies have workstation cards. they provide much higher calculations but are horrible gaming cards, gtx is good at games but decent to subpar on professional work. workstation cards = 500-600 to last years version. 2k-3k this years. so yes it kinda is. they probably are optimizing it as well as well as having a great rig.

  • I think I love you :D!

  • I think I love you.

  • Really, what is the reason of this dazzling responsiveness? Is it a special graphics card, a special cpu or a setting?

  • what is the tile algorithm?

  • @jethromartino The B2M is also availaible for Maya:

    wwwDOTyoutubeDOTcom/watch?v=se­h94Tp5PuM&feature=related

  • gracias me sirvio de mucho

  • For some strange reason i'm missing out on the mental ray tab in teh material section and besides that when i place a substance node , i don't get an input for my bitmap. Any idea whats wrong or what i do wrong? thx !

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