[Part 1] Let's Play Halo Reach - Noble Actual

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Uploaded by on Feb 20, 2011

With special guest YaddlOnBread, VisciousHammock and Gingerjoberton embark on the campaign mode of Halo Reach. This video also contains a small amount of the second level, Winter Contingency.

Disclaimer: Let's Play Halo Reach was created under Microsoft's "Game Content Usage Rules" using assets from Halo Reach, © Microsoft Corporation.

Ⓖ: One of 2010's most anticipated games, I think we're both familiar with the euphoria experienced whenever the next slice of information, video preview or even the multiplayer demo was released for Halo Reach.

Ⓥ: Yeah, our friend group especially was buzzing about the release of anything to do with this game, being big fans of the Halo franchise.

Ⓖ: I must admit, I wasn't the most savvy player of the Halo universe, being as I only played Halo 3 before this - yet I knew full well that one of the main challenges for Reach was to outdo its predecessor... Though this is debatable, I certainly enjoy them both and was not dissapointed on my first playthrough of Reach. I'll let you comment to whether the excitement equated or surpassed the fervour felt on the release of the first game in the series.

Ⓥ: Well, it depends which aspects of the games you're looking at. For me, Combat Evolved will always be THE Halo game that set another level of fun and exciting gameplay, while still retaining the challenge I wanted. Reach does a good job of emulating that, but I can't help but feel that the armour abilities - although a good addition to the gameplay - make the game so much easier than a Halo game should be if you compare to how the series started.

(In Halo Reach, much of the gameplay advantages are centered around the "ability" of choice: these include an armour lock, jet pack, sprint, cloaking and Bubble Shield).

Ⓖ: Well, I will agree that the expansion of ability for the Noble team has shaken the way the Halo Nation plays, (other than the cloaking ability and overshield found in Halo Combat Evolved and Halo 2 of course) for better or for worse. I suppose that it seems ludicrous that such blessings were bestowed upon the Noble team earlier in the game, but not for Master Chief! We can wrestle with the storyline and lore later on in the discussion, however. Are there any key things that make the gameplay stand-alone fantastic/abhorrent?

Ⓥ: Well, Reach's gameplay is near enough the same to that of it's predecessors, with the addition of armour abilities and what not, but I don't really think that Reach had any key pinpoint moments that made the gameplay particularly good or bad, it was really the game as a whole that made it what it is. Of course, there was the occasional "defend against waves of covenant troops while the bomb is set" part of some levels, where the game would swamp you with covenant troops to massacre, but it's just like they implemented ODST's firefight mode into the campaign. Even then, we've seen scenarios similar to that in the other games, but not presented in the same way.

Ⓖ: Yeah, basic stuff I suppose but always appreciated aspects of gameplay. It's true that we take the Reach engine for granted I think, although it should be noted that it retains an extended amount of health and the requirement of many shots with a standard weapon to quell a fellow Spartan or Elite enemy; more similar to that found in games such as Quake or Unreal Tournament as opposed to the more realistic Call of Duty games. Make of this what you will - I know a lot of people who are stressed at the amount of wacking they have to do to at least maim their opponent - but I think it fits in with the whole futuristic zeitgeist that the game is famous for.

(In Halo Reach canon, Spartans are humans genetically modified/engineered and vigorously trained from an early age for war. Elites are an alien species named Sangheili, with a culture for battle. The player may control either of them during the game, although only play as spartans during the campaign itself).

Ⓥ: It's not all infantry based combat though. Vehicular, Aeronautic and at one point astronautic combat all feature. With vehicular and aeronautic being generally what you'd expect from a game like this, the space based combat is a good addition to the gameplay, or... It would have been, had it been executed better. You see, the space combat in Reach is oddly reminiscent of Star Wars Battlefront II's space combat, in which you fly a spaceship around and shoot down enemy craft, and invade the enemy ships by landing in them and eradicating their shield generators and the like. The problem with Reach's implementation of this is that it's just flying around in space shooting at other things that are flying around in space, for about 10 minutes. It's a fun part of the game at first, but the idea gets stale quickly, and after you've been blown up a couple of times by accidentally performing an evasion and crashing into a big ship that you could swear wasn't there a minute ago, it begins to get frustrating.

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