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BallBlazer2600.avi

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Uploaded by on Dec 10, 2008

Demo of kernel on 2600 for ballblazer

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Gaming

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Standard YouTube License

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Uploader Comments (Madmab2000)

  • This video is a little bit out of date. The programmer has released a newer binary that has the players on the screen. I think he opted out on the interlacing because it creates a combing effect.

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  • I just asked because I wasn't sure if it was possible WITHOUT interlacing, because I didn't know if the playing field was generated only using the background or with objects as well.

  • I... I... I just didn't think that was possible on the VCS! Just the grid by itself!

    By the way, is it possible to get the other on-screen objects to show up at the same time? Possibly with interlacing?

  • Wow... That looks great. Being that the 7800 was more powerful then the 2600, it makes me wonder how far to push the 7800. That's fantastic!

  • I was the one who suggested the people on the Atariage forums try and do this. Glad to see it coming along. :)

    I'm known as Segataritensoftii on those forums.

  • For those of you not familiar with this, this is a homebrew Atari 2600 game that replicates the game "BallBlazer" for the Atari 8-bit computers, 5200, and 7800. This game was known as the gold standard for system power. To make it run on a 2600 is nothing short of amazing.

    The game is still work in progress, but it should be possible to get a homebrew cartridge when it's done. Kudos to Roland for an AWESOME job!

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