"Neuroplasticity" (Game Boy - LSDJ Track)
Uploader Comments (littlescale)
All Comments (18)
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Nice kits! Cant get mine to sound like that! This is a 7/4 waltz, no?
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The Gameboy and NES are similiar that they can do low bit rate instrument samples on a lone single digital channel.
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How do you get your drum kits to be so loud?
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Really awesome theme! I forgot about this tune since then, I love it! You imported some drum, snare and tom samples? Or did you run another drum kit simultaneously in addition to the noise channel of the Gameboy?
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@Soleilfreak OWNED!!!!!!! XD!!!
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You've made some custom drumkits too right?
Nice track!
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word
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Gnerally, this track is brilliant, I was wondering how you magaed to do this kind of drum pattern, but it would make sense in LSDJ. I avoid these game boy internal programs because I can't get used to the outlook: too tiny, I prefer working on my OS surface.
I especially like the intro of this track (first 16 seconds) with all its nuances! How long did this take?
well, it is just about the drum part which sounds better than just 4-bit. I might be wrong at this one, maybe it is a DPCM that enables importing drum samples, I don't know, still looking for a great game boy tracker with a good interface for Windows XP. LSDJ and others are crap, difficult to control.
Soleilfreak 3 years ago
Well. The samples are still four bit samples being played back through the wave buffer of channel 3 on the game boy. This is made in LSDJ, using some of the standard kits. The audio is just PCM audio.
littlescale 3 years ago
Can we still speak of a real chiptune here? The drum/noise line seems advanced to at least 16-bit.
Please explain your way of composing such a tune!
Soleilfreak 3 years ago
Um. This is a Game Boy. The audio is 4 bit. How is this not chiptune?
littlescale 3 years ago
have you use korg 10 for the ds,and if you have what do you think of it?
a1its 3 years ago
DS-10 is okay, but I prefer LSDJ and Nanoloop 2.
littlescale 3 years ago