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"Neuroplasticity" (Game Boy - LSDJ Track)

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Uploaded by on Jan 10, 2009

by Sebastian Tomczak
2009

LSDJ and DMG-01 Gameboy

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Uploader Comments (littlescale)

  • well, it is just about the drum part which sounds better than just 4-bit. I might be wrong at this one, maybe it is a DPCM that enables importing drum samples, I don't know, still looking for a great game boy tracker with a good interface for Windows XP. LSDJ and others are crap, difficult to control.

  • Well. The samples are still four bit samples being played back through the wave buffer of channel 3 on the game boy. This is made in LSDJ, using some of the standard kits. The audio is just PCM audio.

  • Can we still speak of a real chiptune here? The drum/noise line seems advanced to at least 16-bit.

    Please explain your way of composing such a tune!

  • Um. This is a Game Boy. The audio is 4 bit. How is this not chiptune?

  • have you use korg 10 for the ds,and if you have what do you think of it?

  • DS-10 is okay, but I prefer LSDJ and Nanoloop 2.

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All Comments (18)

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  • Nice kits! Cant get mine to sound like that! This is a 7/4 waltz, no?

  • The Gameboy and NES are similiar that they can do low bit rate instrument samples on a lone single digital channel.

  • How do you get your drum kits to be so loud?

  • Really awesome theme! I forgot about this tune since then, I love it! You imported some drum, snare and tom samples? Or did you run another drum kit simultaneously in addition to the noise channel of the Gameboy?

  • @Soleilfreak OWNED!!!!!!! XD!!!

  • You've made some custom drumkits too right?

    Nice track!

  • word

  • Gnerally, this track is brilliant, I was wondering how you magaed to do this kind of drum pattern, but it would make sense in LSDJ. I avoid these game boy internal programs because I can't get used to the outlook: too tiny, I prefer working on my OS surface.

    I especially like the intro of this track (first 16 seconds) with all its nuances! How long did this take?

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