Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

JK3 EoC Saber Combat

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,419
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 23, 2009

New Video maxed the blocking so it looks more cool now when you do hit and block
Enjoy ;)

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (Stoissdn)

  • there will not go long time before i will ;) i just need to write to some ppl to be allow to use there gfx animations and so on ;)

  • Maybe it could be more realistic if you can accelerate the walking animations...

    The movie combats are not so fast like running in JKA, but not that slow either.

    Just an advice ;)

  • im working on that part now :)

    there wil now be a walkcheck when you go in to a block/parry

  • Hey stroiss. Looks like you got something together here. How is this sabersystem set up and how does it avoid offense (i.e. swingspam) being overpowered or defense being overpowered? Send some files my way when you have time so I can test out da balances. Its one thing to look cool in sabering, its another thing to be balanced. It took ojp over 4 years to reach its current balance. I think the mb2 saber blur code is still available if you need that sometime.

  • wellthe system realy runs on the Jka Sdk codes.. i add the mblock to it.. whitch has it code to be in parry and reflect.. then i was lookning in to Clanmod lates source and find out some nice stuff there they have in the sabersys and i use it and i also found some blocking in the OJP codes.. well i would like you to test it out whit me :) but you never on msn so it is a bit hard to contact you, you know :P

see all

All Comments (5)

Sign In or Sign Up now to post a comment!
  • You worked hard on this Stoiss. Congratulations :)

  • This looks very good, I know you have worked hard on this and its exelent.many people are gonna be happy if you release this

  • Yeah I'm not around much anymore when you're on :( My question remains though: What prevents run-in-swingspam moves from happening in this combat and what real reason is there to walk in combat? Whats to stop Base JKAers from pwning people walking and blocking? If One think I would do if I were you is make it so that if they are running, they will get a stumble or something if they get blocked, assuming you havent down something like that already ;)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more