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Challenge MKDH #10: Flaked River Battle

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Uploaded by on Jul 11, 2009

High quality:
http://www.youtube.com/watch?v=Oh4BPcPfYcY&fmt=18

The Master Knight has escaped the Hyphy Movement, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock him, and the Oakland rioters, at least for the time being. But he feels discouraged; no matter how hard he fights against their tyranny, they just keep coming back, trying to make sure he can never have a decent life. Before he can give more thought on this, he's attacked by trolls, using odd technology to attack anything that moves close enough to their factories.....

(This was issued by ShadowGamerDarkly:

Game: AW2
Map: "Small Steps"
Your CO: Nell
BM CO: Flak
- Win By Rout, No HQ Capture.
- You May Not Capture Or Place Any Of Your Units On BM HQ Or The 2 Bases Nearest The HQ. (You Can Attack Enemy Units On Those Spaces Though)
- Let Two City Be Captured By BM That Is On Your Side Of The River. (You may retake them after they are captured.)

Small Steps:
http://awdesignroom.forumotion.com/Small-Stuff-h3.htm

(The difficulty wasn't high at all, even with all the add-ons, including a CO change to Flak. I think SGD was trying to make a point that Nell is overpowered. However, Nell has higher luck damage caps than Flak and none of his negative damage drawback. The only thing Flak could have on Nell would be doing less damage, charging up the enemy COP meter less quickly. However, both are luck COs, and it's unlikely the extra damage Nell would deal would even be needed for the opponent's COPs to be usable anyway.)

(This wasn't ridiculously slow like some of Days of Ruin's missions *coughwaylonfliesagaincoughthegreatowlcough*, but this would still demonstrate why I'm not exactly for AW2 challenges.)

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Uploader Comments (MasterKnightDH)

  • I agree with how Waylon Flies Again is really poorly designed. Only one viable access point to the center for you, and it's a bit roundabout at that, while Waylon gets 3 moderately useful entries, his much stronger beginning economy, and it's really easy to stalemate. Despite that, I managed an S in 23 days with Arty, Tank, and AA spam.

    But good job on this map.

  • @littleryry2005 Waylon Flies Again wouldn't be so bad if you could get units across the Mountains. Preferably with a Transport Plane or some such. The Great Owl, however, is FAR worse, to the point where ANYTHING would fix it.

  • At 1:30 or so, the computer opens the chance to take the HQ freely. There wouldn't be enough time for the computer to attack you. Unless infantry can't cross rivers onto simple terrain?

    Really nice map though.

  • I was unconditionally not allowed in the challenge to place any units on the Blue Moon HQ. For good reason too: cheap HQ captures, especially in a few Days, are stupid.

  • Eh. I don't find them stupid, because I rarely have the chance to take an HQ--by the time I'm in range I already have most maps decimated. As such, whenever I do have the opening, I take it.

  • I'm referring to the ones that are one in only a few Days. The worst offender by far is Plasma Bubble with a 450 in Days of Ruin.

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All Comments (7)

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  • That wasn't any of the 6 mistakes at all. I hammered one of the Artillery so that there would be one less indirect to put up with at the bridge, which set up the scenario in the first place.

  • Nice one, Im guessing the mistakes was when the artillery put your tank to 2 hp left.

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