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Spoilertastic Video 2 - Greenrock Core

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Uploaded by on Nov 9, 2011

Time for another spoilertastic video! I fight the familiar-looking Greenrock Core boss. (familiar to those of you who beat my "The Way Back Demo") In this one, I have commentary, and I talk about why I haven't yet posted an Enemy AI Tutorial.

Thanks again for your patience, especially to Tabe112.

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Uploader Comments (ThatGuyOverThere123)

  • Waaaait. Hold on. Compare to the "Weapons Showcase" videos. What happened to all of those? Very good job, though. This looks awesome!

  • @SuperGameCreator Well, for the sake of simplicity and planning, I axed a lot of the weapons. It was just too difficult to manage all the twenty-something weapons I had.

  • what ever happened to your waddle doo game?

  • @samfrysause It was put into a state of suspended animation...

  • Question, Did you ever try making a fighting game? Something like Street fighter?

  • @devonsakamorai No, I've never really tried out fighting games. Never really liked the beat 'em up genre that much.

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All Comments (22)

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  • When this comes out, I think I'm going to do a run where I try to kill this core with no star jumps.

  • @ThatGuyOverThere123 Oh, and the charge beam. Because I've always wanted to make a charge beam :D

  • @ThatGuyOverThere123 I thought some of those weapons were awesome... Do you think you could put up the engines for some of them... I.E, the volcano, the shock striker, etc?

  • please please please! do a video explain more about your game. tell us your process in making it.

    i dont mind stumbling through code as long as i know im stumbling the right way.

    i only wanna see from you because your game is freakin awesome

  • @Droid15243Z One thing every programmer must learn is that is about learning the tools so that you can figure out how to make your own stuff rather than specific things like "Jumping"

    Such as for me, I needed an enemy that moves around in random directions after stopping for a second. So I had a program count seconds and have an enemy switch between moving and stopping each time, then have the program choose a number from 0-4 to pick a direction.

    Programming is a puzzle you make for yourself! ;D

  • Can't wait until this game is complete! It's gonna be a way better Let's Play with debut since the sound quality of both my voice and the game will be much better.

    I'll be able to do it better justice! ^^d

  • This was great! Very well done!

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