To know more, ask questions, or donate, visit this link: http://www.indiegogo.com/Enola
Last December I made "Enola" (approximate pronuntiation "nwola") a small game for the 48 hour ludum dare game development competition, and I'd love to take the game to a new level, and deliver a full interactive experience. The 48 hour game that I made is mostly an exploration game, but for the full version of Enola I want to make what I'd define as "horror/adventure," as it will combine puzzles and unnerving situations in a twisted world.
Among other things, backers get access to regular alpha builds so they see how the game takes shape, posters, making-of DVDs, the source code, and the full game when it's finished.
To know more, ask questions, or back the campaign: http://www.indiegogo.com/Enola
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