A 2D game designed by myself (Bradley Blankenship), Eric Baker, Brian Murphy, and Farhan Abd Rahman. The game is a simple 2D side-scroller with an infinite level that is procedurally generated as you progress in game. Collisions are handled using simple 2D bounding boxes. The squirrel collects nuts to gain points while avoiding fires, thorn bushes, and bees nests, which will damage him. Enjoy!
The graphics are done using DirectX 9. Sound playback, input, and collisions are all custom tailored. The engine powering the game is the prototype to the Infernal Light Engine.
Love it.
AtrianArk 1 month ago