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Uploaded by drawmaster77 on Oct 12, 2009
Again the code is from XNA 3D Particle sample http://creators.xna.com/en-US/sample/particle3d
Gaming
Standard YouTube License
use depth test.. same as for drawing shadows
drawmaster77 2 years ago
Are you able to get the particles to occlude properly? if so could you please pm me about how to do it, Its the one thing i can't figure out how do do with Catalin Zima's Deferred Rendering code.
Prometheus722 2 years ago
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use depth test.. same as for drawing shadows
drawmaster77 2 years ago
Are you able to get the particles to occlude properly? if so could you please pm me about how to do it, Its the one thing i can't figure out how do do with Catalin Zima's Deferred Rendering code.
Prometheus722 2 years ago