Pocket Dimension Clash: Combo System (BETA 0.01)
Uploader Comments (truedondrago)
Top Comments
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Hello, here is O Ilusionista.
This video shows the combo system in early stages. The chars won't cancel a hyper move into the same hyper move.
plus, the p2 could break the combo, using a power bar.
Any content showed here is not final, so keep that in mind
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impressonivel
Video Responses
All Comments (11)
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Ey, wher can I get this game, its awesome.
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aweson!!!!!
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Rikard, here is O Ilusionista. I had coded bison. You can relax dude, we won't make a HYPER cancels on another hyper OF THE SAME KIND.
I understand your point of view, but that isn't a RULE for me. We are on Mugen, we do the codes as we like, isn't it?
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Well... that' why instead making a char, I became the project's consultor :P
Because I can spot bugs quite quickly :)
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....
I have no words. :(
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Side note: in this game NO hyper can be cancelled into any other move (at least, in theory) :P
Is there a chance of having something of a MSSM system? Where each cancelled hyper/special/whatever makes the next different hyper/special/whatever move a "stronger" more flashy version of itself? That'ld rock. :)
lasagnaD 3 years ago
That happens only with the combo finishers. The hyper/ultra moves will remain the same. You should check the newest vids.
truedondrago 3 years ago