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Pocket Dimension Clash: Combo System (BETA 0.01)

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Uploaded by on Feb 22, 2009

Combo System I made specialy for Ilusionista's project.

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People & Blogs

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Standard YouTube License

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Uploader Comments (truedondrago)

  • Is there a chance of having something of a MSSM system? Where each cancelled hyper/special/whatever makes the next different hyper/special/whatever move a "stronger" more flashy version of itself? That'ld rock. :)

  • That happens only with the combo finishers. The hyper/ultra moves will remain the same. You should check the newest vids.

Top Comments

  • Hello, here is O Ilusionista.

    This video shows the combo system in early stages. The chars won't cancel a hyper move into the same hyper move.

    plus, the p2 could break the combo, using a power bar.

    Any content showed here is not final, so keep that in mind

  • impressonivel

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All Comments (11)

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  • Ey, wher can I get this game, its awesome.

  • aweson!!!!!

  • Rikard, here is O Ilusionista. I had coded bison. You can relax dude, we won't make a HYPER cancels on another hyper OF THE SAME KIND.

    I understand your point of view, but that isn't a RULE for me. We are on Mugen, we do the codes as we like, isn't it?

  • Well... that' why instead making a char, I became the project's consultor :P

    Because I can spot bugs quite quickly :)

  • ....

    I have no words. :(

  • Side note: in this game NO hyper can be cancelled into any other move (at least, in theory) :P

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