This is a demo of an OpenGL (with the glut library) maze I programmed. I have textured walls, animated movements, and a realistic (albeit superhuman) jump. The maze's "floor plan" is parsed from a text file with certain characters in the file corresponding to different textured walls. It's a relatively simple program, but pretty decent in my estimation. It has provided me with some good experience for some of my later projects. my website: www.wsuengineer.com
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