Let's Play Deus Ex: Human Revolution - Part 108

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Uploaded by on Jan 28, 2012

Part 108 of Let's Play Deus Ex: Human Revolution.

Twitter: http://www.twitter.com/frozenfoxy
Check out and buy the game at http://deusex.com/

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  • 2:55 Shoot one guy and take down another before his buddy hits the ground. Kind of badass, Foxy :)

  • If the description of the aug says activation: Manual, it means (duh!) you have to activate it! I personally look for activation: automatic in all the augs.

  • @blade0xb At a casual pace, it's about 20 hours. Frozenfoxy is playing a little slower so he might take longer. If you skip side quests, ignore ebooks and don't do much exploring, you can get through in half the time or less.

  • Don't worry if you pick bad augs, you'll probably have enough praxis to unlock most of them by the end of the game anyway.

  • @2hakkabakka yea, i already found out that jensen will auto kill a guy on the other side of the wall. i think they should have given a choice. the only problem with grenades/mines is that i'd have to know where the breakable walls are and if i have the aug already, then i could just break the wall. why not sell the grenade or use it on a boss. of course, there's plenty of weapons/credits throughout the game. but i wasnt able to upgrade everything. not sure if i missed something or not.

  • HOW FUCKING LONG IS THIS GAME?!?!?!?!?!

  • @mds0014 Try a grenade first. I don't know if it will work, but if it does, you don't need that many grenades to bust open all those walls. If you're going for a pacifist run, beware that at least the wall in Detroit that leads to the elevator shafts, will mean an automatic kill, because you'll automatically break the neck of the gangmember standing behind it.

  • i believe that dead end vent leads to the news room. you have to break the wall. its a way around that hack panel door. thats it. 

  • wow, nice double takedown there at the beginning. i guess you dont need double takedown afterall!!!! :O

  • yea, the silent by itself isnt that useful. but if you get the sprint faster and then turn on silent and cloak, you can easily cross a room very quickly. sometimes before a cell runs out. and if you sprint longer, even better. i personally liked the double takedown. there are more chances than you think. anytime a guard walks by another, and BAM!!! there you go. of course, at the beginning there are soooo many upgrades that would be useful. choices coices.

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