Game Development Multitrack - Benny Lava, GGJ 2011

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Uploaded by on Feb 2, 2011

Time-lapse multi-track recording of the development of Benny Lava our creation for the Global Game Jam 2011.

Created by:
- Jimb Esser (Jimbly) - programming
- James Laird (Finrod) - programming/design
- Nick Duguid (Tumerboy) - art
(All work professionally for Cryptic Studios)

The Global Game Jam (GGJ) is the world's largest game jam event occurring annually in late January. This year, 6500 jammers created almost 1500 games in 44 different countries in the span of 48 hours.

Click below to go to our GGJ project page, where you can download the game:
http://globalgamejam.org/2011/benny-lava
(Best played with 3 or more people, 1 mouse, a couple gamepads, but you can use just keyboard and mouse if desired)

Due to various issues, the 3 streams are not necessarily in sync, though they are at least always on the same day.

I apologize for lack of images for one programmer on the first day, the 5 lines of code I wrote to make a periodic screenshot taker wasn't as robust as it could have been (it's 7 lines now, much smarter).

It's completely unknown why there's no sound in some gameplay videos when composited here. I blame Premiere.

Game development stats:
- 84 man-hours (3 people for 28 hrs)
- 2400 new lines of code
- Built on the Game Library of Victory (libGlov)

Check out the other games we've made:
http://bigscreensmallgames.com/BestBombermanEver - Arguably the best multiplayer Bomberman-styled game out there. Great for you and 20 of your friends (I hope you have a big screen).
http://champions-online.com/ - Now free to play!

Screen shot timer program now polished and available here:
http://bigscreensmallgames.com/ScreenShotTimer20s/

And if you're into a cappella anime music, check out my other multi-track creation:
http://www.youtube.com/watch?v=wC5HHpiAiww

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Uploader Comments (Wasteland777)

  • Jimb Esser (upper left) was mostly working on engine features - terrain rendering, material shaders, hooking up FX. James Laird (lower left) was mostly working on gameplay features - calculating the flow of lava, deformation of the island, how the avatars move around.

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All Comments (12)

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  • What were the programmers working on separately?

  • "Minor bun engine made Benny Lava!"

    Did you use the Minor Bun Engine?

  • wow, impressive =D

  • Surpriesed to see no porn playing there. . . Was this done in a studio?

  • wilhelm scream FTW!

  • MY LOONEY BUN IS FINE BENNY LAVA

  • The Volcano Sounds like a Bong.. Very Insightful Vid... thanks for posting!

  • This makes me look way more productive than I felt while we were working. :)

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