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Xbox 360 XNA Zelda Game WIP

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Uploaded by on Feb 12, 2009

This game is currently under development on the Xbox 360 as XNA Game. Unfortunately due to obvious copyright issues the graphics will be replaced before release with actual new graphics. If you are interested in working on this project (game & graphic designers wanted!) please contact Costello, administrator at www.GBAtemp.net

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Gaming

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Standard YouTube License

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Uploader Comments (GBAtempDotNet)

  • yes this is a community game. Why Xbox? cause Xbox game development is easy and you can get your game published on the Xbox Live Community platform very quickly and for free (almost).

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All Comments (26)

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  • out yet?

  • What is the status of this project?

  • you couldn't have made a little better use with all that screen size? I don't need to see 9000 miles away, if only i could get closer to link himself. My only gripe. I love what you've done here.

  • The minish cap for GBA I'd pay money just to play it on xbox, even though with my gba game adaptor for gamecube i can already play it on the bigscreen

  • Extremely well done but I think there is a missing touch, namely: light. I have no clue if you could/wnat to implent it but I think i would sure boost the overall look of the game drastically.

  • @TheWorldEndsWithYou0

    Actually from what I can see he already has most of the engine built.

  • FUCKING RUNESCAPE

  • @seaco2000 :: Yes you do need live. When you have live the XNA stuff is available in the marketplace. Once you download it you have to purchase an XNA licence. You can use a free xbox live account to get XNA and the licence, but I am sure that any multiplayer would probably require a gold account.

  • What's the first song that plays?

  • Hi, GBAtempDotNet I was wondering if you can help me with this question... Do you have to have XBOX 360 live before you can test your XNA game on your 360? Can you also test your game on the computer with the wireless controllers?

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