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Real-time rendered cube with 3d effects

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Uploaded by on Feb 8, 2010

This project uses a triple-textured cube (diffuse, normal-map, height-map) with custom shaders to produce a 3d effect on a flat surface. Utilizes N•L lighting, specular lighting, and parallax texture mapping to achieve the effect. Uses either the camera as the light source or a moving point source, here represented by a blue ball. Implemented shaders in both HLSL and OpenGL assembly.

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Gaming

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License:

Standard YouTube License

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