NES: The Legend of Zelda 2 (FDS Ver) (1/2)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
9,992
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 20, 2009

NES: The Legend of Zelda 2 (FDS Ver) (1/2)

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (25)

Sign In or Sign Up now to post a comment!
  • Here are the tracks in order -

    1. Title

    2. Overworld

    3. Enemy Encounter

    4. Unused Track #1

    5. Town

    6. House #1

    7. House #2

    8. Got Magic

  • @CODMarioWarfare As for how it works, try setting famitracker looped playing something like a scale on the FDS channel and set the wave table and the modulation table to sine. Next, put the modulation depth on something like 25 and then start cranking up the modulation frequency and listen to what happens.

  • @CODMarioWarfare

    I see what you're talking about in Famitracker now. I always saw it as a way of doing vibrato, but the rate does go conspicuously high for that.

    I suppose this could be considered FM-synthesis, but not in any normal way (hence terming it primitive I guess) as the modulation rate doesn't scale with the note and so the timbre for every note is different (because the ratio between the frequency of the note and the frequency of the modulation isn't constant).

  • @eyeball226 Wikipedia: "and also included additional sound hardware featuring primitive wavetable synthesis and FM synthesis capabilities."

    ---

    Famitracker has FM settings for FDS. I'm not sure how it works, as it hardly seems to do anything. My guess is that it either modulates the wave or replaces the wave.

  • @CODMarioWarfare Really? Because I can't find any real evidence for that at all. The VRC7 had FM, you're not thinking of that are you?

    Do you mean there was a second channel that used FM synthesis, or that it was capable of FMing the wave table output?

    There's no mention of it here for example: nesdev[dot]parodius[dot]com/FD­S.txt

  • @CODMarioWarfare I'm glad someone else is trying to stop the proliferation of the myth that the FDS had FM synthesis. As you said, it's just a (64 x 64) wavetable.

  • @CODMarioWarfare Cool, I didn't know that.

  • Also, it's not FM; they're custom waveforms.

  • @eyeball226 The Genesis had stereo sound through coaxial.

  • @CESkootchy Ah, we didn't have that. We had NICAM instead. =/

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more