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Super Metroid Rebuild: Physics Changes

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Uploaded by on Nov 25, 2009

It's a been while since anyone's heard anything on this hack. And since then, it's been restarted. Notable changes to physics are:
-Faster falling, but not like Redesign.
-Wall jumps don't go as high.
-Morph ball rolls slower.
-Bomb jumps are one tile less high.
-Space jump is now usable at anytime.
Thanks goes out to Grime, Black_Falcon, and Jathys for finding the changes.

Don't feed the metroids.
http://www.metroidconstruction.com/

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Gaming

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Uploader Comments (person701)

  • Your gravity is too high.

  • @jurisnake8 What are you basing that off of?

  • @person701

    Air-acting wont go nicely due to heavily increased gravity.

    In SM air-control is already horrible by default.

  • @jurisnake8 Air-acting? Wut?

    You do know this is a hack of the original SM right?

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All Comments (13)

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  • One of the most attractive aspects of SM was the precise controls that treated you like an adult.

  • @person701

    Yes, I know and that is why I am telling you: Original SM air-control is designed with clumsy overheads. I guess it would take too much skill for an ordinary person to remove them. So just make the gravity a bit higher but not too high. 

  • A long shinespark like in the escape video is defiantly not going to happen in my hack but the speed booster will be used in various ways.

  • So what do you think of the two Super Metroid Unlimited videos. You should make something that encorporates the speed boots in that way. I loved the way that was manipulated!

  • I'm very aware of these. I take an active part in the Metroid hacking community. ^_^ Check the description for the site's link.

  • @person701 Oh yes, I do recall it now! But it was such a long tome ago! Yes, great job! May I suggest to you a few other hacks on youutube that you might want to look at for inspiration?

    Super Metroid Eris

    Super Metroid Fear

    Super Metroid unlimited ("preview" and "escape")

    Super Metroid Impulsion

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