First Level: This Mod was created for a level design class using UE3. This level was created using Kismet programming and UT3 static meshes and textures, although I did implement my own custom character and weapon using Unreal script. This video shows use of interp actors (movers), node based bot pathing with line of sight targets, custom UI scenes, cinematic cameras, and damage causing obstacles. This level was designed to be a dungeon crawler platformer with the end goal of collecting all the treasure to unlock new areas and ultimately find the jackpot. Enjoy! Second Level: This Mod was created using Maya, Photoshop, Mudbox, Crazy Bump, and UDK. This level was a four student group project developed over a 4 week period. The project was divided into sections pertaining to each individuals skill set. My main focus was overall level design, game play concept development, and use of new UDK tools such as dominant lighting. I drew out rough concept art, placed in the bsp shell, created most of the static meshes, made all of the decals, the weapons, and conceptually worked with the programmer to develop game play interactions. Please see the video of my assets to see my physical contributions.
My company could use your skills. Were developing a 3rd person/rpg zombie game. Most of my guys have graduated and the rest will be within the next couple of months with a B.A in Video Game Art and Design. I have a couple of programmer Positions avaliable right now. Were well on are way. Let me know if your interested.
welge8 10 months ago
awesome
theking199012 1 year ago