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GDC 2011 Full Performance Capture Tips & Techniques

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Uploaded by on Apr 20, 2011

Want to know if you can implement full performance capture in your game? During this session, Chris Jones, Performance Capture Supervisor for Image Metrics, will show you how effective capturing face, audio, and body in one session can be in your pipeline, your budget, and meet overall animation quality. Learn the steps you need to take in evaluating full performance capture so you don't make the same mistakes we have seen. Tips and techniques for pre-shoot, on-set, and post wrap will be discussed. You'll see in action how effective our Image Metrics headcams are in a Full Performance Capture pipeline as well as a demonstration of our real-time technology.

Chris Jones helped Image Metrics open its US studio in 2006. With four years experience in full performance capture and a previous background in live-action TV, Chris has leveraged this knowledge on over 300 performance capture shoots and is the creator of the Image Metrics headcam.

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Gaming

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