This is a quick output animation generated from a raw-ish motion capture after successfully rigging and skinning my character's mesh geometry. Next comes UV Maps, Normal Mapping, and texturing.
I have already uploaded a similar video (below), but I decided to spice it up and add some sound. Enjoy!
The motion capture is from Carnegie Mellon University's CS Mocap repository located below. I haven't processed it to smooth things out, nor have I fixed any odd capture information such as the wrist rotation. Still, this should show the utility of what is possible by using this free, open resource.
Motion Capture Repo - http://mocap.cs.cmu.edu/search.php?subjectnumber=%&motion=%
Previous video - http://www.youtube.com/watch?v=3pRKZeYC6hQ
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