IndieCade 2011: Jonathan Blow & Marc Ten Bosch
Uploader Comments (indiecadebossbattle)
Top Comments
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0:45:57
1. Richness
2. Completeness
3. Surprise
4.Lightest Contrivance
5. Strength of Boundary
6. Compatibility
7. Orthogonality
8. Generosity.
Put that in your notes!
All Comments (29)
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1:05:27
I almost spit all over the keyboard when I heard that.
JON BLOW STEALTH GAME?? LIFE IS WORTH LIVING!!!
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I could listen to one jonathan blow talk everyday.
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@Leonhart231 I think I get the orthogonality - if a new mechanic largely overlaps with previous ones, it's excessive. An extreme case would be a gun that just looks different. Compatibility may just be something that "breaks" the game, making other mechanics no longer interesting. It would be like adding a jump ability to VVVVVV - it totally breaks many of the puzzles, taking away their challenge. Sometimes this can be good, like adding infinite rewind to a platformer, but then it's a new game.
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@stevesan Orthogonality seems to say that if you add a new mechanic, it should define new truths, but if you add a new object for the mechanics to act on, it should help define the mechanic. If you add a mechanic to help explain your other mechanic, then you are causing an overlap and they can no longer act independently of each other, which is not good, since it forces you to use both at once if you want to explain them. Tell me what you think as well. I'm curious for another opinion.
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@stevesan What I'm getting from compatibility is that if you add a new object to a game, and it helps explain, or builds on, your mechanics, it is good. But if you have to do something that feels very unnatural for the game and all it does is complicate your mechanics, then it is not good. See my other reply as well, I ran out of space.
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I must say, I agree with almost everything being said here, especially the part about trimming out anything that's "not truth." I am confused about the compatibility and orthogonality parts though - could someone offer their interpretation of what's said here? Damn these Youtube character limits...
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inspired me to get and complete VVVVVV no easy task!
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I'm not a game designer or even much of a "gamer" these days, but I still find Jonathan's lectures to be very interesting. He changed my idea of what games can and should be.
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@iamvfx No spoilers. We wish! Just a limit on the recording.
I wonder what they would do if I just follow Jonathan with my camera equipment whenever he is going to give a talk. Is it illegal to film at events like this, because all this stuff is just too important not capture.
And a few of his talks have gone "missing" supposedly erased because of things he said or just the whole content of the speech.
MsBickle76 3 months ago
@MsBickle76 It depends on the event- Some events have a strict no filming policy and sometimes the venue has very specific rules. At IndieCade, you're free to film as long as the Presenter/Speaker is comfortable with it. This video was captured by Ida Bendetto, an incredibly helpful and amazing IndieCade volunteer.
indiecadebossbattle 3 months ago
Why is this video unlisted? I'm saving it to my Jonathan Blow folder, with inspiration and notes for my indie game!
YearwigY 3 months ago 11
@YearwigY It's now publicly listed, we forgot to flip the switch! Thanks for the reminder :)
indiecadebossbattle 3 months ago