Modelling in 3DS Max 9.0 Animating in Endorphin 2.5 Rigging in Maya 9.0 Titles and Textures in Photoshop CS3 Compositing in After Effects 7.0 Adding sounds in Premiere Pro 1.5
I exported a FBX file from endorphin. When u've done that, u can impert it in 3ds max and rig it to ur character (i did this in Maya, cause the rigging looked terrible in Max, when i finnished the rigging I exported it again as a fbx file and imported it in Max)
First i made the model in 3ds max. I did the simulation in Endorphin and exported it to Maya (cause in 3ds max it worked not so well) as a FBX file, and in maya I rigged the simulation to my model. Back in 3ds max I used the unwrap UVW modifier, rendered the UVW's to Photoshop, made my texture and exported it back to 3ds max. In 3ds I added some lights to the scene and rendered the whole thing using mental ray.
Cool man...how do you integrate endorphin on 3D MAX ? Thanks.
globalarte 3 years ago
I exported a FBX file from endorphin. When u've done that, u can impert it in 3ds max and rig it to ur character (i did this in Maya, cause the rigging looked terrible in Max, when i finnished the rigging I exported it again as a fbx file and imported it in Max)
wouterg93 3 years ago
How did you add texture to the person? Did you do that with endorphin? or a seperate program?
JackassBoy1337 3 years ago
First i made the model in 3ds max. I did the simulation in Endorphin and exported it to Maya (cause in 3ds max it worked not so well) as a FBX file, and in maya I rigged the simulation to my model. Back in 3ds max I used the unwrap UVW modifier, rendered the UVW's to Photoshop, made my texture and exported it back to 3ds max. In 3ds I added some lights to the scene and rendered the whole thing using mental ray.
wouterg93 3 years ago
shit
AntraksiyonAdam 3 years ago
In a positive way?
wouterg93 3 years ago