Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Daniel jumps over a car

Loading...

Sign in or sign up now!
4,055
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 6, 2008

I told him he shouldn't do it...


Modelling in 3DS Max 9.0
Animating in Endorphin 2.5
Rigging in Maya 9.0
Titles and Textures in Photoshop CS3
Compositing in After Effects 7.0
Adding sounds in Premiere Pro 1.5

  • likes, 7 dislikes

Link to this comment:

Share to:

Uploader Comments (wouterg93)

  • Cool man...how do you integrate endorphin on 3D MAX ? Thanks.

  • I exported a FBX file from endorphin. When u've done that, u can impert it in 3ds max and rig it to ur character (i did this in Maya, cause the rigging looked terrible in Max, when i finnished the rigging I exported it again as a fbx file and imported it in Max)

  • How did you add texture to the person? Did you do that with endorphin? or a seperate program?

  • First i made the model in 3ds max. I did the simulation in Endorphin and exported it to Maya (cause in 3ds max it worked not so well) as a FBX file, and in maya I rigged the simulation to my model. Back in 3ds max I used the unwrap UVW modifier, rendered the UVW's to Photoshop, made my texture and exported it back to 3ds max. In 3ds I added some lights to the scene and rendered the whole thing using mental ray.

  • shit

  • In a positive way?

see all

All Comments (13)

Sign In or Sign Up now to post a comment!
  • not nice :/

  • nice

  • I hope you didn't by endorphin just for this :p

  • wow mooi :o :P

  • 1017 vieewwss

  • pretty cool.

    u can see the blend in and fade between the real guy and the CG model.

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more