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3ds Max Cave Tutorial

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Uploaded by on May 10, 2010

This tutorial is for making a low poly cave setup for games. This covers modeling the outer shell and shape of a cave circuit.

This is my first Tutorial of any kind. I've had trouble finding good Cave Modeling tutorials for 3ds max so I though't I'd make my own after learning a good technique. I really hope this helps everyone out.

Good luck, have fun, keep practicing.

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Uploader Comments (Calledtogaming)

  • can you please tell me what this program is ment for and where can i get it and what is it called

  • @kjo573 What it's called is both in the title and description (3DS Max). What it's meant for is 3D modeling for Games, Animations, Etc. Many game development companies use this software to create the 3D models in their game world. Where you can get it is Autodesk.com. However, be warned that a full licence for the software can be very expensive. Even an Educational licence, discounted through my school, was around $300 - $500 USD.

  • Great tutorial, just have one problem. I imported it into Unity 3D as an FBX file. The only problem is that inside the cave, it's invisible but the outside is visible. How do i fix that?

  • @TechzoneTV Ah, glad you mentioned that. The easiest way I've found to do that is to add a "Normal" modifier to the cave. Then make sure the normals are flipped. This will make the inside visible and outside not visible. If you need both sides to be visible, duplicate the caves and have one side with flipped normals and the other not. Simply applying a two sided materials doesn't seem to work for me.

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  • @gogetitlady That's what I was thinking when I read that. I know I downloaded it with a student e-mail address for free for 3 years from autodesk more than four months ago.

  • @kjo573 You always have alternatives, and in this case, Blender is the perfect example. It's free software (free as in freedom, not as in beer). You can download the full version for free from blender.org (in fact, there isn't any "partial" version of Blender, just the full one).

    What can you achieve with Blender? Well, you can cover the major part of everything you need to create complete works in 3D and it is adapted to industry requirements, so you can be sure it'll be very useful.

  • Nice tutorial man, I've just started making a cave now. I think a better way to add branching paths to your cave though, would be to delete some faces to make the whole, then pull the vertices around a bit to get the shape to your liking. Then, in border mode, click the hole edges, then you can continue extruding like before. This way you can retain 4 sided polygons, which are apparently a MUST, when your modelling for games (dont know why that is though.

  • @Calledtogaming I hope you didn't really pay 500 for it. If you are actually in school you can register with autodesk and get 3ds max plus any other autodesk program completely free. I just downloaded maya and 3ds max last night on my new computer. Just a heads up.

  • 7:34 looks like a heart thats been cut out of the body O.o

  • @Calledtogaming Duplicating the cave won't be as useful or as controllable as using the Shell modifier, just so you know.

  • I have found a technique which gives rather good results, especially with bumpmaps and realistic lighting. I may do a tutorial soon.

  • Hey Great tut!!!!!!!!!!! Do you know how to modify inside the cave and add things.

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