This is the current state of the "ingame"-editor for my diploma game project (working title "Dynamikon"). You can switch easily between editor mode and game mode. The player character is mostly scripted in Lua.
Be aware that the models and textures are for test purposes only. I know it looks like programmer's art, but I really am a designer with some hobby programming skills. ;-) I study Multimedia|VR-Design at the Burg Giebichenstein in Halle (http://www.burg-halle.de).
Tools used: VC++ 2008 Express Edition, 3dsmax, Photoshop, AS3/FlashDevelop (for the GUI).
Libraries used: OGRE3D for graphics, Hikari as GUI, OIS for input, Bullet as physics engine, Lua+luabind for scripting. There is no sound yet.
Thanks goes to nullsquared for the SSAO compositor (post effect).
Visit my portfolio on http://www.fholio.de :-)
Thanks! "Early state" is a little bit exaggerated ... I already invested several months of time into it and the deadline next year comes nearer every day. ;) Other than that, I look forward to see a full game, too. =)
wechselseitig 2 years ago
Quite impressive for such an early state. Really looking forward to seeing (and playing?) the full game.
sechstasinn 2 years ago