Entry 94 in an on-going video series that offers a selection of musical tracks from various titles throughout gaming's history.
The Secret of Monkey Island
モンキー・アイランド ユーレイ海賊大騒動! (jp)
Year: 1990
P...
Entry 94 in an on-going video series that offers a selection of musical tracks from various titles throughout gaming's history.
The Secret of Monkey Island モンキー・アイランド ユーレイ海賊大騒動! (jp)
Year: 1990 Platform: PC Developer: Lucasfilm Games Publisher: Lucasfilm Games Video source: ADVRipper4
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It's sad, isn't it? The thing is, I think most video game premises would also make good movies, if only the right people were working on them, but they almost never are. Directors who make movies based on video games, television shows, comic books, regular books, and even other movies tend to be arrogant and self-absorbed, trying to express "their vision," or appeal to "a demographic" instead of pleasing the fans, and the movie suffers for it.
True, appearing to a broad demographic brings nothing but trouble.
However, I feel that some video game movies try to be TOO faithful to the source material. The Super Mario Bros.-movie was just bad because it poorly tried to combine live action movie and the cartoon world of Mario.
Not to mention that most video games (besides adventure games like this and possibly Mass Effect) have generally horrible stories.
I'd love to be able to argue with you about that, since I can think of a good ten or twenty games that have magnificent storylines, even outside of adventure games, but the truth is, when compared to how many hundreds of video games actually exist, that's really not very many. Zelda, Metroid, Castlevania, Kingdom Hearts, Warcraft and Starcraft just can't make up for all the Marios and Kirbies out there.
This could be a good topic of discussion. Too bad YouTube isn't really a good place for that...
All those games you mentioned are pretty solid when it comes to gameplay, but I don't think the stories are too magnificent. Zelda's stories are usually the same "rescue the princess/defeat the bad guy"-stuff, and Metroid's story is interesting but a little too straightforward and uneventful.
Combining good gameplay and good story is hard, but Half-Life was quite succesful.
It may depend on what you want out of a story. If you want a story that has a lot of doubt, twists and exposed falsehoods, then yes. There are games for that. Some people, however, think that a story being straightforward and honest is a good thing, rather than a bad one. Star Wars, for example. The good guys and bad guys weren't really in doubt, and the difference between right and wrong was simple. Was it a bad story?
Actually, I agree that sometimes it's best to have a simple story, but usually, the games have a simple story in the wrong way. You mentioned Star Wars, and it has a fantastic story. But while it's simple, it also has a quite complicated background mythology/story to it, which is also a reason why I like it.
Metal Gear Solid, Final Fantasy, Splinter Cell and some others have generally bad stories because they are just too melodramatic and have too much twists and turns.
Exactly. If a story has too much baggage, too much angst, and tries too hard to be complicated, the story quality can easily suffer. One of the reasons why I preferred Kingdom Hearts (the first one, anyway) over any given Final Fantasy game.
Yes, I have watched the first Pirates of the Caribbean. It was not great, but it was not bad either, it was OK. And yes, it is obvious that they have taken inspiration from Monkey Island. But Monkey Island would be a lot funnier than POTC. I'd like to see it happen some day.
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However, I feel that some video game movies try to be TOO faithful to the source material. The Super Mario Bros.-movie was just bad because it poorly tried to combine live action movie and the cartoon world of Mario.
Not to mention that most video games (besides adventure games like this and possibly Mass Effect) have generally horrible stories.
All those games you mentioned are pretty solid when it comes to gameplay, but I don't think the stories are too magnificent. Zelda's stories are usually the same "rescue the princess/defeat the bad guy"-stuff, and Metroid's story is interesting but a little too straightforward and uneventful.
Combining good gameplay and good story is hard, but Half-Life was quite succesful.
Metal Gear Solid, Final Fantasy, Splinter Cell and some others have generally bad stories because they are just too melodramatic and have too much twists and turns.