Maya 2011 Underwater Preset Tutorial by Stuart Christensen
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Uploader Comments (deepfriedectoplasm)
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All Comments (26)
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I noticed that the craft in the underwater video does a micro-pause every few seconds. I notice that in a lot of animations, even in every episode of Star Trek The Next Generation. Yet I see the odd animation that flows seamlessly. Any idea what causes that and how to smooth it out? Perhaps you could do a tutorial about it?
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Your explanations are to the point and understandable. I've always had a problem moving around and looking for things in maya, but the way you explain things helped a lot thank you.
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great tutorial, great tutor, nice learning time i enjoyed again
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great tutorial. i dont have time but i added it to my favs to watch later. this is my favourite channel of whole youtube. Thank you!
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Is there a tutorial on the bubble emitter, I can't help thinking I missed something there?
NoFaithNoPain 1 month ago
@NoFaithNoPain Again, sorry I'm so late on this response! The bubble emitter I think is just a simple particle emitter (points_omni) parented to the underwater vessel. Hope that helps. Check out the Dust and Smoke particle tutorial for more info on using an omni particle emitter with points attached! OK? Hope all is well with you!
deepfriedectoplasm 1 month ago
you sound exactly like a friend of mine ^^ Andreas, is that you?
frankytap 2 months ago
@frankytap Nope, sorry....This is Jeff Goldblum and I'm a famous movie star....perhaps you have heard of Brendlefly?
deepfriedectoplasm 2 months ago
Is there a way to make the "caustic" effect on the bottom a little wider, as in decreasing the number of refractions for larger scenes? The scene they put into is about 330.00 and when I zoom out it looks too busy.
RavenReverend 2 months ago
@RavenReverend Yes, you should check out the Lambert 1 shader, it has a node attached called ocean1 and there are a bunch of settings for stuff. Take a look at the Scale setting and switch it to about 0.900 or so and that should make it a lot less busy. As well, try to keep at a low angle to the ocean floor and it will look much better than overhead "looking down" type angles. Hope that helps.
deepfriedectoplasm 2 months ago