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Let'z play Super FX 2 games: Star Fox 2 (beta) Part 3 of 3

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Uploaded by on Jan 4, 2009

The Super FX is a coprocessor chip used in select Super Nintendo Entertainment System (SNES) video game cartridges. This custom-made RISC processor was typically programmed to act like a graphics accelerator chip that would draw polygons to a frame buffer in the RAM that sat adjacent to it. For those games, the data in this frame buffer was periodically transferred to the main video memory inside of the console using DMA in order to show up on the television display.

The first version of the chip, GSU-1, commonly called the Super FX, is clocked with a 21 MHz signal, but an internal clock speed divider halved it to 10.5 MHz. Some early cartridges of StarFox shipped with a version of this chip that was marked "MARIO Chip 1." Later on, the design was revised to become the GSU-2, known as the Super FX 2. Unlike earlier chips, this version was able to reach 21 MHz.

All versions of the Super FX chip are functionally compatible in terms of their instruction set. The differences arise in how they are packaged, their pinout, and their internal clock speed. As a result of changing the package when creating the GSU-2, more external pins were available and assigned for addressing -- as a result a larger amount of external ROM or RAM can be accessed.

The technology behind the SuperFX chip would later become the ARC (Argonaut RISC Core) embedded microprocessor.

Check out:
http://en.wikipedia.org/wiki/Super_FX

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Uploader Comments (THE7thHAND)

  • Just keep in mind that there are people who like the first Star Fox and this is a Beta and it's not fully completed. The hardware of the cartridge for Star Fox 2 was pretty expensive to produce and they have decided to make a new one for the nextgen console.

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  • the superfx2 can handle 50,000 polygons per second it is able to do 21 operations per second i guess it means it can do 21 mips.

    it runs at 21 mhz.

    snes altered doom uses the superfx2,and doom is an 32bit game

    sega 32x also cut,nt do more then 50,000 polygons per second.

    the st018 is a 32bit but can,t handle over 21 mips.

    with that in mind i hardly can believe that the superfx2 is a 16bit chip or is it an 32bit chip???

    i googled everywhere for hours but no ansure.

    any guess youtubers?????????

  • @Alpha910 Oh, you are one of those COD fan boys that don't get what a good game was back then.

    Idiot.

  • Just WHY wasn't this cool sequel made 100% complete and released?

  • a fox vs a wolf

    ok fr vous avez lu le roman de renart c'est comme dans ce starfox fox contre wolf

  • LOL, you gotta love how compressed they are.

  • Hola. are you sure that there is a playable rom of Super Mario FX on the net? I only found a crappy freeware game with the same name. Would LOVE to know more bout SMFX...

    Thanks in advance!

  • when I mean game, I mean Super Nintendo games, I not that old-dated, lol.

  • 5:45

    Oh. My. God.....

    Voices!!!!!!! on a Super Nintendo Game!!!!

    Its surprising to me because I never had any games that has these.

  • No, I can't upload any gameplay of "Super Mario FX", because there is no rom available for that one. Shigeru Miyamoto had conceived of a 3D Mario game, called Super Mario FX, over five years, while working on Star Fox. Miyamoto developed most of the concepts during the era of the Super Nintendo Entertainment System (SNES) and considered using the Super FX chip to make it a SNES game, but decided to develop it for the Nintendo 64 due to the former system's technical limitation.

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