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Sonic Adventure Generations mod - Demo 1 DOWNLOAD IN DESCRIPTION

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Published on Sep 28, 2012

Well, here it is folks! The result of months of hard work, here is the first demo of the mod. This is a one level demo. Two acts are included, Emerald Coast Modern and Classic. The level slot used is Green Hill zone. The white world has been updated. The original entrances are available so you can play the original levels if you'd like, without having to lose access to Emerald Coast (but they're not pretty). There are several features that are available that might not be immediately obvious. There is concept art in the game developed by Steven and I (mostly him), also the doppleganger missions do work, although they'll be abit more difficult and the ghosts will... look funny as they travel through the level. Cracking the ghost data is something we're working on. FULL MISSION SUPPORT WILL COME IN A LATER RELEASE. If you have any *meaningful* comments or questions about the mod, you can contact me (Dude) on AIM at the screenname 'omgwtfsonic', on Sonic Retro by the name Dude, or on irc.badnik.net in #retro. You can also get ahold of me on youtube, my channel is CorvidDude.

About modern sonic: I know everyone will have an opinion on the nerfed boost. I'm going to let you know why I chose to severely nerf the boost.
- We're going to be designing 7 levels, both Modern and Classic. This leads to a total of 14 levels. We can't make each level several miles long or we'd never finish.
- We want to capture the Adventure feel, if at all possible. Holding the boost for long periods of time seems to counteract this.
- It forces the player to save their boost and use it when it is needed the most.

Aside from the Endless Boost skill, there is a way to defeat the boost nerf. I won't go into what it is, but I think it is a fair method, because it comes at a cost and is not immediately obvious.

Download: http://www.moddb.com/mods/sonic-adven...
Mirror: https://skydrive.live.com/redir?resid...

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