A New Kind of Simulation

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Uploaded by on Mar 23, 2008

Forget Pre-breaking, crack maps, digital glue, and trying to animate all those pieces while avoiding penetration issues. The solution is here.

Music provided by Officer Roseland.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (TSNStudios)

  • TSNStudios invites you to participate in discussions being held at our new TSNS Forum. Among the kick-off topics to be covered will be the application of demolition previs, dynamics and material separation, and all other aspects of our unique and cutting-edge technology.

  • well in my experience the extra details and crack maps and etc give the artist more control over the simulation... so you will use some sort of geometry replacement to use the tetris pieces animation substituted with higher detailed objects? otherwise no matter how many smoke and particle effects into this it will still have tetris pieces. can you explain your process a bit more or is this top secret software type stuff with shameless promotion

  • Please see our FAQ page for the answer to these and many other questions.

  • the debris looks like tetris pieces... it looks nice from far away but the pieces are sub par. so did you put alot of work into programing this? because if you have a simulator that doesnt need all the things you mentioned then your not doing much work at all the simulator is

  • And that's the point exactly, the simulator is doing the work, now we can focus on making it look good. i.e. particle effects and detailed maps were excluded in this example to show off the physics simulation.

Video Responses

This video is a response to Blowing stuff up with Crackit
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All Comments (12)

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  • yes...with a few scripting in max and it can be done...still nice example ;)

  • simple answers to the questions in ur vid. Yes.. :) But nice renders

  • @Zestava actually, you only have scripted events with the frostbite engine

  • @ePsil0n74 The Frostbite engine does pretty well at that.

  • Can you imagine what this could do in video games for destructible cover and destructible environments?

  • I'd like to see DMM do that XD

  • @paimail21 Not unless you having a gaming rig or a personal supercomputer. (yes there are personal supercomputers)

  • with todays technology, not really

  • Lag-O-Matic

  • You should really use these kind of physics in gaming

    its awesome!

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