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I have to be honest: I never thought wed see the day when a game called Guitar Hero: Metallica would be sold. My reasoning was that the band, which has been one of the most outspoken on the topics of piracy and digital distribution, would be too anxious about the effects of exposing its song catalog in such a medium as video games. Obviously, Activision (along with its publishing/development business units, RedOctane and Neversoft) offered the guys all the assurances in the world that its tunes would be quite safe—and probably backed that up with the promise of a nice payday for the foursome as well. Make no mistake, theyre a band and a business.
Metallicas Death Magnetic album, released as a downloadable pack for Guitar Hero III this past September, probably was a good demonstration of the delivery—and audience attraction—to the metal bands music, but by that time, the game focused on the group was well underway. You can tell by looking at Guitar Hero: Metallicas Backstage section, which contains numerous videos of the band (more on that in a second), one of which shows a motion-capture session for the song Master of Puppets, which happened in April 2008. And the band is fully into it, judging by that clip and the others that come with the game.
Indeed, looking at the entirety of the Guitar Hero: Metallica product, its easy to see that, not only is the bands cooperation no longer in question, the four musicians dove into the pool headfirst and took a long swim in the waters. Other behind-the-scenes videos (which are becoming the equivalent of Hollywoods handling of movie DVDs, with their deleted scenes, peripheral productions related to the film and voice-over commentary from the producers, director and cast) show Lars Ulrich struggling to re-create a drum line in motion capture, as well as bassist Robert Trujillo doing his signature spin, the results of which are shown in wireframe and then as a replica character in an inset that shows how the magic takes place.
Sure, a game called Guitar Hero: Metallica will have its main attraction be playing along with the bands songs, but much like the first foray into this realm for Activision et al with Guitar Hero: Aerosmith, a big draw is the amount of added content that players will get to learn more about the band and its members.
Having the whole band playable is a big plus.
Its important to note, though, that for GH: M, Activision didnt take the exact same approach as the Aerosmith game, which had video interviews with the Boston-based band filling in the history with anecdotes and a pseudo-timeline of its evolution from playing at high-school dances to filling major arenas. (Its also great that Guitar Hero: Metallica supports a four-piece band, not just a guitarist.) Sure, you play in some of the world-famous venues where Metallica has played and you also get a good selection of music from other big-name metal bands (instead of opening acts, as Aerosmiths game offered, you get bands that Metallica admires and idolized during its rise), such as Motorhead and Judas Priest.
All that is what makes GH: M so strong—that its a solid offering as a Guitar Hero game, but also that it isnt a rubber stamp of the Aerosmith concept, which indicates that Activision isnt interested in following the exact same formula as it brings out other similar band-specific games (which, of course, hasnt been made official in the form of announcements, though Guitar Hero: Van Halen is a top rumor as one of the next games). If you arent familiar with whats in the package, well give an overview.
you guys look like you had fun, good job
DUDEMIKE8 2 years ago 9
so people who are not so good at guitar hero want to play,what do you want from them? at least they dont waste all their lives on these games like most of the pros
th3c00p3rd1t 2 years ago 5