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Doom Buggys - Hybrid Visions 4th Year Project

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Uploaded by on May 9, 2009

Doom Buggys is a futuristic racer based on a planet far outside earths solar system. What sets our racing game apart from the usual game of its type is that it is not vehicles racing but humans in special suits based roughly on the sport Buggy Rollin. These suits can reach up to speeds of 150km/ph in optimum conditions. The key word for the game is adrenalin. This is the idea that our game is based around. It will is a fast paced, tense racer with emphasis on achieving higher speeds and quicker reaction times.

Doom Buggys was developed by Hybrid Visions, as a 4th year project for the Dundalk Institute of Technology. The team consists of four team members and all of which study Games Development at DkIT.

The members of Hybrid Visions are Stephen Boylan(Modelling, Texturing, Animation, Level Design), Lisa Tumbleton(Programming, Modelling, Texturing, Animation), Andrew Whitebrook(HUD Desing, Audio Design, GUI implementation, Game Design) and Natasha O'Hare(Programming A.I., Physics, Control Schemes).

Feel free to check out more about the team and the game at: http://doombuggys.blogspot.com/

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Uploader Comments (maxcelt)

  • wel we did use 3ds Max for da animations? y wat packages are u on about??

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All Comments (3)

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  • Um...no offense buddy, but you need an artist for animation desperately. Programmers CAN NOT be in charge of animation. Have you made any animating tools or is it made entirely in code?

  • wow dis luks so cul. Love da idea of the skates. It reminds me of being outside back in the day on roller blades. luv it!

  • wow its amazing, cant wait to play it!

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