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Multiple Build Targets in Xcode / Statically Linked Library

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Uploaded by on Mar 2, 2010

Setting up multiple build targets in xcode.

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Science & Technology

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  • I have looked around for quite some to find a tutorial covering that topic. I was kind of surprised that it took me so long to find something on that topic. Finally, I found your tutorial. Great help! Thank you very much. Just a minor comment. It is a little bit hard to decipher your code, because the size of the font is too tiny. In future tutorials, maybe you show a smaller part of your screen or enlarge the font size. Thanks again!

  • @GastonComic Ah yes, thank you very much for that constructive comment. Xcode actually has a "scheme" setting called presentation I believe that will do just that. Thanks again.

    This video is a bit erroneous, so I might remake it with better font. HD probably as well.

  • I just set this up and it works great for me! I'm now developing a framework for gamedev with this setup and SDL.

    More XCode stuff would be great, as I'm not really experienced with using it, other than setting up projects and coding in the editor...

    5 stars and fav!

  • Great! Thanks for they kind words, and please let me know if there is anything you would like to know about xcode.

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  • Useful and clear. Thanks.

    Question: do you know how to make the application dependent on the .a file and the .a file dependent on its contained .cpp files so that if you change a file in the library and rebuild the app the library builds automatically?

    In other words I'm asking about dependencies.

    Can you please email me when and if you every answer (tjayrush@gmail.com)

  • Useful and clear. Thanks.

    Question: do you know how to make the application dependent on the .a file and the .a file dependent on its contained .cpp files so that if you change a file in the library and rebuild the app the library builds automatically?

    In other words I'm asking about dependencies.

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