A view of the day/night cycle from space. Shows the atmospheric scattering effects.
Atmospheric scattering shader based off of Sean O'Neil's "Accurate Atmospheric Scattering"
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html
This is a recording of the results of my real-time procedural planet generator and renderer.
Created with C++ and OpenGL
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