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Ira Krakow's Camera Positioning Blender 2.49b Tutorial

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Uploaded by on Oct 30, 2009

Discuss this video at http://forum.irakrakow.com and network with other Blender 3D users.


Positioning the camera is a vital part of rendering a scene. In this tutorial, I will show you how to position the camera so that you can focus it on a particular object, as well as to move it around so that you can render the scene from close up, from far away, or at any angle. I will also show how to do a "fly around" - animating the camera as if it was flying above the ground, alternating from close up to far away. I used Version 2.49b in this tutorial.

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Uploader Comments (irakrakow)

  • ggaawwwsssh I just wanted to know how to navigate the camera!!!

  • @Digitalman271 Try SHIFT-F and then use the arrow keys to do that.

  • One Problem i imported a mesh and i made hair for it in blender .the hair shows when rendered however the imported mesh doesn't but the hair does i don't know why. the mesh is there but once rendered its like its invisible to the camera

  • @neji000009 If the mesh is the emitter, then by default the hair strands will show but the mesh will not.

  • Hehe! I love that you pointed out the possibilities of parenting lights to the cam. It's a clever approach that I don't think a lot of people think of. Or, I might be wrong. Anyway, I'm really starting to think that if someone watched all your tuts, they'd be well on the way to being a rather advanced Blenderhead. You're like the Santa Clause of Blender! :)

  • @AdamEtheredge It is a fairly standard feature. It lets you take your lights to wherever the camera goes. As the Santa Claus of Blender, let me just say, Ho Ho Ho, Merrry Blender.

Top Comments

  • Hey, man I got a problem. When you say we gotta target Susanne, or the name of the monkey, I type it in but it doesnt accept the name. It just goes back to saying "OB". How do i fix this?

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All Comments (39)

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  • the camera in shift+f goes crazy

  • Thanks for your tutorials, I just discovered them, they're great!

    There's something I don't understand: why is the lighting fixed when you circle the camera around the monkey? I'd expect to see the lighting move around, because the light follows the path of its parent, the camera... or am I missing something?

  • I cant get blender to let me type in the monkeys name a curvercircle in to the add constraints section

    Please help me

  • i can't seem to get my Camera to show up as an object :S i'm trying to do Minecraft Blending picture! You should look into it. This was a Great Tutorial. Minecraft ppl will be thankful

  • You forgot to mention something crucial: how to get the lamp to switch on! I did it by right-clicking.

  • ...thanx, ....your tutorials are great!

    I wonder to who will i dedicate my first animation...? :)

    b.

    Your Slovak subscriber

    

  • @irakrakow hey I've got a question which i can't find a tutorial for; how do I tell blender (in the game engine) that when I press the up-arrow the camera only rotates upwards to a certain point. (if it's important: I did the rotation thing by making the camera a child of an empty, which is a child to the object the camera is supposed to rotate around, I then tell the empty to rotate.)

  • Thanks irakrakow. What an insightful tutorial, and a helpful, relaxed, tone-of-voice.  My imagination just exploded with the tremendous possibilities implied in your techniques. Just what i needed. Keep those tutorials flowing, I've only watched one from you and am hooked. Thanks.

    -niyambhushan

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