KeyShot 2.1 Translucent Material

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Uploaded by on Aug 19, 2010

A preview of real time sub surface scattering in the upcoming KeyShot 2.1 release. In this video, you can see the creation of realistic skin, as well as a representation of Hulk skin, Avatar skin and wet skin.

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Uploader Comments (KeyShotLuxion)

  • Why doesn't KeyShots metal shader have and IOR property setting?

  • @jezzmoto Hi Jezzmoto. The reason metal does not have IOR is because it has been simplified and preset so that users who don't have extensive rendering knowledge can easily create a realistic metal without adjusting IOR. If you wanted to create a metal and be able to fine tune the IOR, I suggest using the 'Advanced material'. It has all the properties you need to create any material type, with the exception translucent types. For that, you would need to use the translucent material.

  • Right now the only animation that is available is simple turntable animation. We are looking into the possibility of simple part animation.

  • Actually there is no bump mapping on this model. It's all geometry. We are working on translucent materials that will ship with version 2.1 that are targeted towards industrial designers. Many plastics out there scatter subtle amounts of light beneath the surface so the ability to create these materials even more realistic than ever is right around the corner.

  • Very nice. I got so sick of waiting for SHOT to come out that I started looking at KeyShot which I think is a much better system.

  • Hi Jezzmoto, thanks! Yes, KeyShot is based on 10 years of graphics research and has been developed and production tested in several industries for over 3 years. It will be hard for a brand new rendering solution to catch up to the time invested in KeyShot.

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  • @KeyShotLuxion How can I use the network rendering option? There is a slave program in there but I can't get it to work.

  • @KeyShotLuxion I'm really interested in this software, though, I'm not quiet sure of it. Are you able to import and export to other 3D software's, and can we animate?

  • @KeyShotLuxion hi guys you wrote it'only geometry and no bump..so i think neither normal nor displacement..i would like to know if millions of polys (like an entire character sculpted and exported) could be loaded easily as it seems..otherwise is possible to assign normal map / displacement to a medium poly model?

    .other little question ..is possible to animate the camera or only turntable?

    my friend show me your sw and it impressed me!

    thanks, you rocks guys!

  • Is this program anygood for archviz? like interior renderings for example - I use renderers like mental ray/vray... in Maya and Max but of course it is time consuming and not as fast as this program looks like - Do any1 use it for archviz??

  • @mogogogoify "Only indigo renderer has the realistic light" Lol!

    Your right about the lighting but, Keyshot is not a unbaised renderer, so your asking alot when you compare it too the unbaised renderers you listed.

    Keyshot seems aimed at the preview render market not the final beauty render market. People who generally want higher quality, want more control which would require a more complex interface, ie, a different product...

    I'm more then sure the keyshot team know what they are doing.

  • @naborghsoj08 I'm aware of the fact that it is a difficult material to make. In fact I Do know a few things about sss. Plastics are actually also quite difficult to make because they require the same type of shader as skin, only that the internal color is the same on plastics generally, as the outside surface.

    The reason I think most of the people this video actually applies to would appreciate seeing this apply to a product, is because this rendering software is mainly for product designers.

  • @andrewjohn81 you know nothing about sss, do you? skin is one of the most difficult materials to make and sss is usually not supported by other realtime renderers. Plastics and other transparent materials like glass are just easy to make. Dielectrics are also another one which requires more time to render. I've tried arion,fryrender, octane, thea, indigo, luxrender, vray,mental ray, final render, twilight, kerkythea, maxwell,modo,vue,fprime,kray,b­razil,rendergin,vred,bunkspeed­,shaderlight,

  • @mogogogoify the problem with jagged shadows has been addressed with this new release...i've tested it...plus thea and maxwell crashes indigo all the way...even smalllux gpu which is free...lux render and others

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