This is a small example of the enviroment effects we have working in our RTS game idea right now. Disclaimer: The shader effect (The wetness) is NOT my work, its the nice work of Marcus L (MixedGraphics).
http://www.garagegames.com/account/profile/117422
What is my work though is coding the random weather and scheduling it while also giving the weather a random amount of raindrops.
@EMPrcRacing If you want to make an rts with torque 3D, check out
/watch?v=5IqU6ERgeMs
That is our final product (well alpha stage), It was our 2nd year project and went mostly well XD. Only thing we were disapointed about was our lack of modelling skill when it came to buildings. But that's something I'm set on fixing as my role on the rts was to make character models and assistant programmer.
booshartist 6 months ago
@WideOpen411 The frame drop can be quite high actually. But that's more because of torque than the shader I think. Perhaps more to the point I think if you put the settings down (this was on high) its much better. And if I recall this was torque 3D beta not the final.
Best thing to do with this is to actually just keep tweaking till you find a balance. garage games will continue to improve its performance no doubt
booshartist 6 months ago
very nice, i couldnt see the numbers in the top left, whats the frame drop with marcus's shader??
WideOpen411 7 months ago
Dude I like it looks nice and High Quality... Im thinking about making an RTS on this engine... looks good keep it up
EMPrcRacing 8 months ago