Sadly, I did not get video from the entire session. Hopefully from these clips you are able to get the idea of how it went, because the group and the story were great.
you see this....stall. You see that....stall. When you describe the surroundings in detail, using creative imagery, the players are more in the scene than in the gaming room and can make quicker decisions because they feel the pressure at their backs and are more involved in the potential consequences of their actions.
Stop describing rooms like you're an architect looking at a blueprint.
Thanks for posting both of these portions of your gaming session. I've been looking for videos that I can show to new players an example of play and this is just what I needed.
you see this....stall. You see that....stall. When you describe the surroundings in detail, using creative imagery, the players are more in the scene than in the gaming room and can make quicker decisions because they feel the pressure at their backs and are more involved in the potential consequences of their actions.
Stop describing rooms like you're an architect looking at a blueprint.
josephknightcom 3 months ago
Nice mullet ZCK..way to throw some stones :)
noneuclidean 4 months ago
VIRGINS!
ZCKlegend 5 months ago
Is there a part 3? :?
NodDisciple1 1 year ago
Thanks for posting both of these portions of your gaming session. I've been looking for videos that I can show to new players an example of play and this is just what I needed.
Condolini 1 year ago
Thanks!
OtakuGuide 2 years ago