Torque Game Engine - Ruin Online BETA5 p. 1

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Uploaded by on Feb 9, 2008

This patch contained a couple months worth of work from the team. Below are the most memorable of the fixes/adds:

Datablock speedloading optimization
Complete overhaul to how/where/when the game loads the datablocks needed to play. Now, when you reach the main menu all datablocks have been loaded for your play session. Zone travel and disconnect/reconnects should take 3-5 seconds (faster on some PCs).

Fixed particles for clients
Some clean up on the datablock loading fixed particle effects for clients. No more pixel smoke!

Live zone for main menu/character create/join server
The game menus now take place with a live zone running locally, which is also used for character creation.

Ported to latest TGE
The project is caught up with the latest version of Torque Game Engine. This in itself fixed a few bugs.

ArcaneFX activated
The ArcaneFX system by Faust Logic is back in game. Some spells can be triggered during combat, and some by using the number keys. (temporarily)

GUI overhaul
Reworked some of the menus/buttons to be easier to use. In game, the chat GUI was blocking access to the inventory slots, that's also been fixed.

Character LODs, optimizations and enhancements
Added LODs on our human characters/mobs which created a nice performance boost. Optimized the number of textures called by humans, another good boost.

Fixes to character animations
Tweaks to the rigging/weighting and some geometry adjustments to the player and clothing stack.

New wearables and mountables
Added new clothing: Soldier gear, Turban, and some female clothing.

New pistols
Moe's Gunz added over a dozen new pistols with varying projectiles, particle effects, damages, etc.

New firearm grip animations
Rifles now call a 2-handed rifle grip stance, while pistols call the pistol stance.

New Buildings
Moe's Buildingz added about a dozen new buildings (welcome back Moe!)

Punishment for leaving Mission Area
Leave the mission area, or fall thru the terrian - you die.

Weapons mount to your body when unequipped
This was a fun one for us... Now many weapons mount to your body when you unequip them, which gives you a super-saucy new degree of customization to your look.

Daggars and Polearms can be picked up
Part of the ongoing project to make all items in game "pick-up-able".

Pick up item equips to your hand
When you pick up an item in battle, it automatically equips to your right hand - which can be... handy.

Disabled Normal Maps on Interiors
Keeping performance high, holding off on eyecandy for a bit.

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Entertainment

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Uploader Comments (BrokeAssGames)

  • Hi broke ass games, i just dled the game client for beta 5 and registered, but my invite hasnt come yet and i sent it a day ago, and when i create a character and press done i join in the forgotten seas and nothing is there and noone is there its just a desert, and i cant find out how to tlk to any npcs and im frustrated, could you tell me what to do?

  • You don't need a BETA invite anymore. Just DL and play. The start zone, Forgotten Sea is still in early dev. Look at an NPCs head in 1st person (Tab toggles view) and click Q to interact. Its also how you pick stuff up off the ground.

  • and also at project oasis i have gigantic lag and whenever i move my comp freezes

  • Servers needed to be reset... should be fine now

Top Comments

  • I love when people critisize the torque engine when they have never used it or made anything to do with game development.

  • noremorse126- If you can make a better game, then post a video about it. If not, shut your faggotass up. Go and rot your life away writing hater comments and hating the world, cause that's all I foresee you doing in the future. Idiot

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All Comments (69)

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  • nice game the anims need work so do graphics but you could make this really goood!

  • looks like crap

  • can you fucking faggots even begin to comprehend the complexities of making a game it takes hard work and dedication you stupid goddamn bitches fuck even when you have a game engine with all the tools and layout it still takes time don't even get me started on using c++ even more difficult i know im in college for game proggraming and i already have some exp using c++ its hard you stupid cunts

  • looks awesome.

  • this is..... AWESOME!

  • Its the smoke monster from LOST !

  • hahaha

    

  • wow im glad u put this up im using this as an example as of what i can expect once i start using torque 3d

  • HELP ME i cant register it says Error plz report to administrator ive tried it like 5 times and with 2 browsers!!! help me!!!!

  • looks like fun :D

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