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GoZ Bridge between ZBrush and other 3D applications

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Uploaded by on May 30, 2009

One of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.

We would now like to introduce you to, GoZ, a new core feature of ZBrush that will bring you even closer to creating at the speed of your imagination. With GoZ, artists can spend less time on technical aspects, and more time on simply being creative. With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing. Now you are free to work with out the distraction of timely export and import operations. GoZ breaks down the walls between other applications extending the power and fluid nature of ZBrush even further. GoZ is actually a small glimpse at the many powerful features that have been developed for ZBrush 4. At this time we will be releasing the first version of GoZ with the next Mac OSX update in June, Windows users will be able to take advantage of GoZ along with all of the new features that have been added to ZBrush 4 when it is released this August.

For now enjoy the preview movie

and get ready to

GoZ

Category:

Film & Animation

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Standard YouTube License

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  • ok HOW DO YOU PUT THE "GoZ" feature ON A SHELF???? i cant find GoZ anywhere in Maya. HEEEELLLPPPPP.

  • @frozenlicks I do "GoZ" but it can't find my 3DS Max 2012.

  • ofcoarse they support 3ds max..that is what I am using

  • @capcaunuu i agree that there are areas of max which are a little out dated, but then same goes for Maya. my personal opinion is that they need to merge maya and max and make life easier for us artists (and their employres) in the process. BUT there are alot of highly trained artists (and well established companies) out there that still use max and not maya, ergo, they should create a Goz for max,

    Browsing the web, aparently ZB4 DOES support max in GoZ, so conversation is a mute point :D

  • @MrMHatter 3ds max is OLD and cumbersome...and needs a major revamp. Maya will too...in a short wile. That will be the crossroad for both apps...either they will become better soon or they will dissappear.

  • BLENDER PLZ!!!!!!

  • OMG! This is absolutely amazing, it's going to save so much time, Pixologic are waaaayyyy ahead of the curve.

  • why do pixologic love Maya so much, come on give us 3ds max users a break

  • they say

    ZBrush 4 and its features (such as LightBoxand Spotlight) for release in the 4th Quarter of 2009.

    the year is 2010 now

    and to top it off from it being late AGAIN there is no Latest News Announcement .

  • Holy cow! Is this for real?? It really does sound too good to be true...

    If its real, I'm so happy I might vomit.

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