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Re: GAME OVERTHINKER V1

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Uploaded by on Apr 26, 2008

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Entertainment

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Standard YouTube License

  • likes, 9 dislikes

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Uploader Comments (Darganot)

  • Indie developers are more inclined to spread their wings as far as possible simply because they are indie developers, they're the "unknown-to-most" trying to survive. And what better way than to appeal to a demographic that major companies simply don't appeal to (as well as the 'normal' demographic). Be careful what you wish for, if all the big names had roots in all sectors, indies would soon die out. Hardcore fans alone wouldn't keep them afloat.

  • I'm not asking for a 'root in all sectors', just a Linux client and for indie developers to realize the potential market in Linux they are missing by using tools like Game Maker and others like them that allow for limited distribution. This narrows their target audience more than they think.

  • Fair enough, I don't know enough about engine & exporter compatibility to have much more of a say. This is probably one of those 'Artist meets Programmer' situations whereby the programmer will undoubtedly know more about multi-platforms. But then I think it's safe to say that a lot of low-key indie developers using something like 'Game Maker' probably don't know a great deal about programming to begin with. Could you recommend any engines that can be used across multiple platforms?

  • Great question, off the top of my head I know of a "visual novel creator" called Ren'py that is in the ubuntu repositories. Not sure about anything else I'll have to look into it.

Top Comments

  • John Lennon

  • Its jesus!

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All Comments (21)

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  • -cont

    Why the hell would a company dramatically increase it's dev costs for linux support when you know dam well that the linux OS environment is extremely dynamic, and there are more versions coming out faster then the game takes to make. IT"S A BAD BUSINESS MODEL.

    --Security for the game would also be a joke.

    4. I am glad more indie devs are coming up and growing.

    5. you just said something very funny.

    --NO GAME IS IMMUNE TO HACKING/CRACKING

    One more thing for you, last one. -cont.

  • -cont.

    --Meaning, That there are FAR to many active Linux/Unix OS out there, and in that alone, asking them to produce a working game installer, engine for your version of linux is STUPID. the production costs would sky rocket.

    --Multi-OS for windows is hard enough, and that's STANDARDIZED and the coding is known and stable to work with. The bugs and cost still increase with the more window versions they include support for. (my point to follow) -cont

  • -cont.

    Why in the world would any company Give their source code away, or even a laughably easy binary installer, so that people can break in record time.

    3. If you understood more about OS compatability, you'd know that it'd require a new game installer/launcher, and core files for every OS. It's HARDER then it looks for companies to do Multi-Platform games, because the differnces can be drastic, and Even more so from windows, to Linux. Why you ask? LINUX HAS NO STANDARDIZATION. -cont

  • I'm just going to call you a freaking moron, and tell you why.

    1. The military has always keep tabs and tried to keep certain truths from being known.

    2. As for buying a game that is programed for Windows, then "wanting" it to be written for linux, or a binary Installer, is flat out STUPID.

    -Companies do their best to secure their product, even using dumb methods that just don't work, and trying to foil everyone. The fact is Binary Installers are NOT SECURE, and they know it. -cont.

  • I think he should step away from the weed when you're gonna make these vids.

    He starts with one good response then quickly trails over to a completely different topic. Makes me think that he's not out of focus... That's how he actually looks!

  • just power it with lemons.

    or even potatoes. dang.

  • Woah! You look like John Lennon! = D

  • uh... Use a um... script to ah.... cut down on er... filler words.

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