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Rocks'n'Diamonds - Emerald Mine 11 - 0:33 (TAS)

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Uploaded by on May 3, 2009

In Emerald Mine level 11, you basically get to play pest control. A stream of bugs circles around the central area, and armed with a bunch of impact-detonation bombs as well as rocks, it's your job to crush or blow up enough bugs that--at 11 gems each--you can fill out the quota.

Granted, for typical players this was meant to be a long and deliberative process as they lined up each shot. Of course, for a TAS player, it's much simpler. Or at least it looks that way.

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  • Actually the 2nd Blue Exit Gate (or the more Gates if there are) are usually placed for the 2nd Player! When 2nd players co-op play together both players need to use one exit Gate at a time!

  • They're both just exit doors, and there are a few other exit doors elsewhere in level 11. Entering any one of them when your "emeralds remaining" quota is at 0 completes the level; they just felt like making this level loose with regards to where you can start and finish.

  • Impressive, as I'm the very 2nd viewer.

    By the way, I noticed that there were two doors at the end. Do you know what the second one was for? Or does anyone? I'm just curious.

  • hehe 1st view, awesome!

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