In Emerald Mine level 11, you basically get to play pest control. A stream of bugs circles around the central area, and armed with a bunch of impact-detonation bombs as well as rocks, it's your job to crush or blow up enough bugs that--at 11 gems each--you can fill out the quota.
Granted, for typical players this was meant to be a long and deliberative process as they lined up each shot. Of course, for a TAS player, it's much simpler. Or at least it looks that way.
Actually the 2nd Blue Exit Gate (or the more Gates if there are) are usually placed for the 2nd Player! When 2nd players co-op play together both players need to use one exit Gate at a time!
ManosSmooth 2 years ago
They're both just exit doors, and there are a few other exit doors elsewhere in level 11. Entering any one of them when your "emeralds remaining" quota is at 0 completes the level; they just felt like making this level loose with regards to where you can start and finish.
SadisticMystic 2 years ago
Impressive, as I'm the very 2nd viewer.
By the way, I noticed that there were two doors at the end. Do you know what the second one was for? Or does anyone? I'm just curious.
MarioMastar 2 years ago
hehe 1st view, awesome!
son1cgu1tar 2 years ago