Kinect Finger Recognition For Games
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Published on May 23, 2012
CogniMem Technologies
www.cognimem.com
**** UPDATE: The CogniConnect Mouse Utility is now available as an executable demo with the purchase of a CogniMem V1KU development kit. Source code is also available. Direct inquiries to: http://www.cognimem.com/products/prod... ****
See our extended World of Goo gameplay video (controlled with Kinect) here: http://www.youtube.com/watch?v=k0j1Ys...
Also, using Kinect with Google Earth:
http://www.youtube.com/watch?v=ZOoxgt...
CogniMem sells the CM1K neural network chip for accelerating pattern recognition. The CM1K compares input patterns to the chip's database of examples in full parallel, providing a fast response time that is independent of the number of examples in the database.
The demonstrations in this video were done using a software-simulated version of the CM1K; simulation is sufficient to reliably recognize a small vocabulary of finger gestures in real time. This simulator could be run on the current Xbox 360 to provide support for the grab gesture, for example, in a Kinect title.
In future devices, the CM1K can be used to offload the pattern recognition, providing a low cost and low power implementation with support for more gestures.
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All Comments (5)
wen join 3 days ago
is very nice work..
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Jesse Burke 8 months ago
nice work guys, very nice work.
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finalform11 10 months ago
please tell me your getting in contact with Microsoft with this because this is just awesome.
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