RMXP side view battle script importing your custom sprites
Uploader Comments (pwnisher3)
Top Comments
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i have a small problem, i fallowed exactly as you said to input the battle script...so i playtested it and everything was good, but, when i tryed to attack...my char. stayed in the same place but his legs were moving like crazy...anything i did wrong?
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Thanks man, works perfect. My custom character was running in place as well until I changed the "battle graphic" in the actor section to the character/sprite i was using. that's probably what most people didn't do who are having trouble with it. and making custom sprite enemies is just the same way with making a regular enemy. it will show up as sprite sheet on both though, so dont be fooled by that..hope that helped anyone..
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All Comments (75)
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nice wallpaper xD !
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where is the link to get the script?
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@MoveBoy95 i think this has something to do with your sprites not being in the rite folder. but i may be wrong on that. not sure really. i get that too sometimes when i try to create a new character class for my characters.
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@DRSOBE input a number in the ATK-F spot in your Database on the specific skill to make it a melee attack. Anything with a value of 0 in the ATK-F is considered magic. if you put a number there it becomes a melee attack. sweet huh? lol
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@AbridgingAlchemist your best bet is to just get rid of your current BS and get the Rice Field BS its freaking awesome man.
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@NovaShadowBlade um really i cant say for sure. what Battle System do u use?
im currently using the rice field battle system myself. its awesome by the way. uh maybe tho the problem could be in your animations. idk ? not sure you may have to post a video or just be more specific. i mean dont get me wrong im not an expert at this stuff. but i will try and help. i know just how frustrating this crap can be sometimes.
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@sixstringscumdog yeah, i use paint. I got it working now, though. But the enemy attacks appear behind all of my characters, why is that?
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@NovaShadowBlade I think u may have been doing the same thing i was doing. tell me more on how u imported the enemy sprite. is it just one pic u imported maybe using paint or a similar program?
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@sixstringscumdog the cool part is that doing it this way i had to eyeball it. and the sprites were off a lil bit which makes it look animated when u turn on the Stop Animation with the boss graphic on the map. Awesome!!
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@pwnisher3 it was actually something very simple i was importing ONE picture. So it was only showing like a quarter of it. To remedy this i simply read the Dimensions in the RMXP instructions and it basically said that the character had to be a fourth of the actual size of the "template" you put it on in paint (what i use) to have it appear correctly. I took the size of the boss and multiplied times 4 then made a custom "Charset by copying a pasting them 4 across and down. It works.
I also did all said above, also imported the battler and character with the same name.. still running.., any more ideas? help please T_T
jhonvon1234 2 years ago
dont know
pwnisher3 2 years ago
@pwnisher3 yeah i got a question dude. i imported a ton of different bosses into the battlers and character folders and when i battle test it im only seeing a portion of the boss not the whole thing. any ideas captain?
sixstringscumdog 1 year ago
@sixstringscumdog The only thing I can think of is maybe part of them is the same color as the background, if it is, it will make that part transparent as well
pwnisher3 1 year ago
how do you get custom sprites as enemys....i did what you said for hero people and it worked but when i use one for enemy it dosent work.....any ideas?
sithalo 2 years ago
nenver used custom enemies.
pwnisher3 2 years ago