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Origin of the mages Guild Version 7: WIP

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Uploaded by on Mar 23, 2010

This is a movie showing the work done so far on Origin of the mages guild Version 7 for Oblivion.

Available from my Website
http://www.theengineeringguild.co.uk/

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Gaming

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Standard YouTube License

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Uploader Comments (giskarduk)

  • nvm aha once again i fixed it :P, but rly your mods and the lost spires are the best. u should consider becoming a video game programmer

  • @12Ervick34 Your going to have a lot of questions mate about my mods at this rate, unfortunately I do not support the elder scrolls anymore at any level and there for do not answer questions about them either. But rest assured, they all work fine. None have any serious issues remaining.

  • @giskarduk nvm lol i realize that my mod that added a few spells that raminus sold caused that all fix now :) P.S i have all your mods and there the best mods i have ever seen

  • @12Ervick34 Thanks mate, glad you liked them. Unfortunately making them left to my life being made a living nightmare by certain factions on beth and nexus so I was never able to enjoy them like you can.

  • I just installed this mod and have most things working, but i have no synod or necromancers guild or new robes and banners, other then that i think i got everything, do you need to complete the main quests to unlock those?

  • @12Ervick34 Sorry mate I no longer answer Elder Scrolls questions or offer any kind of support, but yes that is normal, it is a quest mod. Enjoy :)

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All Comments (30)

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  • @12Ervick34 To get the Fourth Era Crap, you have to get The Elder Council Mod, so The Fourth Era can be enacted anyways

  • OK 1 more question ive finish all quests and have all the stuff unlock but none of the synod banners, carpet or robes are there, their just bid yellow ! and the robes just look invisable even for the conjerers guild and the necromancers guild, :/ what should i do

  • @giskarduk Ok thanks but for the socialily unacceptable quest raminus never shows up in the council chambers so i cant get the quest

  • i just want to ask, i have installed everything, after i have becomed the arch-mage, will the necromancers guild and all the other new stuff from the 7.3, will they be automatically activated, or i have to do a mission? to activate them? plus what the heck is a dwemer tube, cylinder, etc? im having it difficult to do that quest?

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