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Alien soldier torso 3d model turnaround - Blender 2.48a

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Uploaded by on Jun 9, 2009

Modeled and rendered in Blender 2.48a. Finer details of face, arms, hands achieved using Blender's multi-res sculpt tool (similar to ZBrush and Mudbox). No textures. Ambient occlusion set to 8.

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Uploader Comments (PonderStudios)

  • please reply.do you model with subsurf on and also,what shapes do you model with.im completely new to modeling

  • @SuperGauss100 : I start modeling with subsurf-off to block out the model's form, and then work with subsurf-on to finalize shape.

    Some good starting points/resource for learning Blender: "blender(dot)org/education-hel­­p/tutorials", "blendercookie", "blenderguru", and "blenderartists" forum. Good luck!

  • Awesome model!!

    As a 3d artist in training I would like to ask you something, is it like ''the '' way to first model te model and then add clothing later or is it better to model the model and the clothing as one mesh? I hope that you reply soon.

    p.s. sorry for the bad english.

  • @snizzzle1 : I've worked with both methods, depends on the character. If a simple character, it's easier to model only the visible parts following the design. If more realistic, it helps to model the body first as template and then model clothes over top. Body geo hidden underneath clothing can then be deleted or masked to reduce poly count. However, if your character's clothing require cloth simulation, body underneath clothing needs to be kept for cloth to collide with. Good luck!

  • hey do you just make it all in one model, or do you model the body first then add clothing/armor over that?

  • @HectagramTv : Body was modeled first, then clothing/armor pieces were tailor-modeled over his body.

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All Comments (108)

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  • Nice work :)

    

  • this is awesome :D

  • How do yo make the faces so neat? Whenever i Model, the faces are always sloppy, making it harder to model and texture.

  • Nice work, my friend. Great anatomy!

  • wow that is amazing you really have some skill

  • If you were going to create a model that you knew would have clothes on it and you wanted to have the "cloth" physics enabled on the clothes but you needed them to stick to the character model, how would you go about doing that? Being as the character and the outfit that they are wearing are two different/separate objects.

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