procedural texture generation
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Uploader Comments (hansdampf007)
Top Comments
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That's gotta be a great tool for level designers!
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impressive!
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All Comments (9)
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hey, i checked out the website, and i cant find the texture generator, can anyone help?
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@hansdampf007 wait so how did you make all 1000 textures? im interested because im making a 2D game and i want it to do some things similar to how you had your bitmaps change. so essentially how do you do it?
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Nice! :)
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I guess yes it is but I dont see anything so special about it it semms just like more advanced filters like in photoshop inside of a texturceration tool
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oh, so it's not an automaticly run tool?
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Its just shader efects ;)
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example:
multi|bumpscale=1.05|colorfunction=texmap(main)|specularfunction=.5|time=0.63|usetimemodifiers=true|textures=[[mortar|bumpfunction=main]@[bricks3|mainfunction=this^8+.0*step(this,0)*(turbulence2d(x*10,y*10,5))|cols=lightpink|alphafunction=main*main|bumpblend=interpol|bumpfunction=.5+main|colorfunction=colmap(1)|mortarthickness=.2|coloralpha=.5]]
hansdampf007 2 years ago
No, it is no shader. I coded it in pure java, the rendering is a simple raytracer/caster(?). The cool thing is that I have over 1000 textures in a small compressed .txt file.
hansdampf007 2 years ago