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procedural texture generation

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Uploaded by on Sep 19, 2006

this is a demo video which shows some example texture effects you can generate with a texture generator available at krautsoft.com

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Howto & Style

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Standard YouTube License

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Uploader Comments (hansdampf007)

  • example:

    multi|bumpscale=1.05|colorfunc­tion=texmap(main)|specularfunc­tion=.5|time=0.63|usetimemodif­iers=true|textures=[[mortar|bu­mpfunction=main]@[bricks3|main­function=this^8+.0*step(this,0­)*(turbulence2d(x*10,y*10,5))|­cols=lightpink|alphafunction=m­ain*main|bumpblend=interpol|bu­mpfunction=.5+main|colorfuncti­on=colmap(1)|mortarthickness=.­2|coloralpha=.5]]

  • No, it is no shader. I coded it in pure java, the rendering is a simple raytracer/caster(?). The cool thing is that I have over 1000 textures in a small compressed .txt file.

Top Comments

  • That's gotta be a great tool for level designers!

  • impressive!

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All Comments (9)

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  • @rorag111

    Same here

    

  • hey, i checked out the website, and i cant find the texture generator, can anyone help?

  • @hansdampf007 wait so how did you make all 1000 textures? im interested because im making a 2D game and i want it to do some things similar to how you had your bitmaps change. so essentially how do you do it?

  • Nice! :)

  • I guess yes it is but I dont see anything so special about it it semms just like more advanced filters like in photoshop inside of a texturceration tool

  • oh, so it's not an automaticly run tool?

  • Its just shader efects ;)

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