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HD version ScienceSim_Geography_20100203

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Uploaded by on Feb 4, 2010

Please view in 1080p if your bandwidth can stand it--extra effort was made to offer this resolution video

A rush of FRAPS recordings of Hippo viewer - bopping through ScienceSim's northern Yellowstone regions. This is a mongo-resolution video first uploaded at 1515 x 1080 @ 15 fps that is meant to reveal some of the ways that OpenSim looks when configured to pump out 64 regions per simulator. (but by not choosing a 4:3 aspect ratio in multiples of 16, it got clobbered on upload into a LowRez version perhaps suitable for smartphones.) This is fairly slow by commercial standards, and yet relevant to those of us who are using geographic information systems (GIS) data and wish to deploy 3D environments based on real-world topography; what have been called Mirror Worlds.

This model was published by Mic Bowman of Intel Labs, based on data prepared from the USGS National Elevation Dataset published at http://seamless.usgs.gov -- projected to WGS84 UTM and scaled to display 85.00 km square area as 8192 meters square (32 x 32 simulator regions a.k.a. 1024 regions) What is repeatedly shown in these rushes is the resolving (rezzing) of individual regions, each region is published to the simulator at 10.38 scale and thus represents 7 square km of real-world terrain.

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  • How about some sound? I thought there was going to be some concentration on improved production values !^) Is that really five regions across that are visible from one position - or 1250 meters distance in view even though my viewer tops out at 512m?

    Did your avatar drink too much coffee before the FRAPS shoot?

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