Silicon Graphics Indigo2 Maximum Impact - Newton (old-school physics demo)

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Uploaded by on Dec 16, 2011

This interesting application allows the user to mess with the laws of physics! By rotating the "playing field" cube, one can physically manipulate (or corrupt) a chosen polygonal object by making it bounce on the walls inside of the cube. It does not stop there however, as you can also modify parameters such as gravity or the stiffness of the walls (as well as other features I unfortunately did not touch in this video)! I will probably put together another video in the future with more content from this application along with a few other demos..


Here is a brief description of my Indigo 2's specifications (hinv):

- Maximum Impact with 4 MB texture RAM
- MIPS R4400 clocked at 200 MHz (2 MB L2 Cache)
- Iris Audio Processor (Revision A2)
- 128 MB RAM
- 30+ GB Seagate Hard Disk
- Runs "Irix 5.3 for all Indigo2 Impact"

The Indigo2 Impact series dates back to 1995!


NOTE:
If you have questions regarding technical stuff or advanced software configurations for Silicon Graphics computers beyond amateur level I can not guarantee that I will be able to answer these questions, but I will do my best (if possible)!

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  • @Agugasek Indeed! For some reason I find really aged software to be extremely enjoyable, if only because of their simplicity and often unique feel. Then again, that's me ;P

  • Nice! Oldschool rules ;)

  • Want to see something specific on/about this system? Do not hesitate to post requests!

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